
Fair Choice: Slot-2/5 Metal-4 (Rocky, Crater or Rocky)Ģ020 Note: AE seems to only let you start on an Earth planet.Good Choice: Slot-3/4 Metal-4 (Crater or Rocky).Astro Picking Your First Astro, or Getting Off on the Right Foot: I’m updating the charts below accordingly, but leaving the page largely entact. On Babylon, I got 9 bases in 9 days (I lost 9 hours to a base hit). In 2014, AE changed the cost for the number of bases, which put the tenth base well out of reach. Partly because I’m curious to see how the state of play has evolved (it hasn’t), and partly because I’m programming my own browser-based game. After taking a few years off, I’m giving it a go again. This guide also assumes you have at least read the information provided by Astro Empires. Some advice here goes against popular wisdom, and the guide tries to explain why. There are more detailed discussions of much of what is written here in other guides found on this site. This guide favors the “Turtle” approach, high defenses over high fleet as novice players may be less prepared for the rigors of constant combat. You are the most vulnerable because you are a target of any player and your defenses are weakest. The time demands the first week are high perhaps higher than other times. The rules change means players cannot be sloppy at any time.

The important thing to remember about this guide is diligence. The original version of this guide is discussed a bit in A Ten Seven Diary which may give new players a chance to read their future.
Astro empires project update#
This guide was re-evaluated at the opening of the Ixion server (May 2010), although earlier attempts to update the guide were made. At the time of this writing (May 2010), the rules protect players until tenth level.

Players were protected for the first week, then three days. Soon after, Astro Empires started tinkering with the rules of gameplay for the first week of an account. This guide was originally written in September 2007, and validated on Ceti and Alpha.
Astro empires project free#
The one-week goal provides “free” players (those who will not be upgrading) a chance to build one extra base before free account restrictions are applied. This guide will also lightly touch on combat, which is discussed in greater detail on this site.
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For the first three days player bases are immune to attack, but players need to remain focused on building proper defenses. It is important to balance astro selection, structure building, and scouting. The goal of this guide is to help players build ten bases in the first week, and educate players in key aspects of early game play. The Ten-Seven Guide assists novice players with early empire building to enhance their overall Astro Empires playing experience.
